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Cocos2d = Sweet! »February 14, 2009 10:54:07 AM

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SO yesterday I just stumbled upon cocos2d. Its a 2d game framework for the iPhone, well was for Mac OSX and was ported to the iPhone. Anyway it provides everything necessary to create a 2d game, setting up a project was easy, this whitepaper helped out tremendously http://monoclestudios.com/cocos2d_whitepaper.html.

I seriously don't think it gets any easier then that, within a couple of ours I had the start of a game coming along. I have never done any game programming in my life, so it'll be a little challenge. Either way I think it's going to be a nice learning experience and I'm sure a very enjoyable one. Now the only thing really holding me back is an idea for a game, don't have one of those yet.

I think I'm just gonna start out by experimenting with sprites and the chipmunk engine inside of cocos2d. Like I said there is a ton more to learn on this front, but I am eagerly absorbing as much as I can in hopes to make a game iTunes ready.



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